Tears of a Princess
Religions and Deities
“The Great Turtle”
The most popular religion on the ocean, the Great Turtle is said to live far beneath the sea, sleeping a great slumber after journeying far to lay it’s eggs on the beaches beyond. It’s shell is so massive it spans all of the Eastern Horizon, the bumps and crags sprouting up from the deep to create the many islands on which people live.
The followers of this religion believe that one day the turtles young will return to ocean, providing even more land for the people to spread upon. It is said these islands will be lush with green and game, and schools of fish will flock to it’s shores to glimpse their beauty, providing more plentiful catches than the islands have ever dreamed of.
Observation is minimal, mostly focused to a celebration once a year on the shore. A great feast is offered to the ocean, in hopes to tempt the turtles young into the water. (Boon: +2 Swim)
Armora is the god of the sun. He blesses the islands with warmth, light, and a plentiful harvest. It is said that Armora is a great firebird who burns eternal. Each night it dives into the ocean in hopes to douse the flames, and every morning it is forced to rise again to regain its breath.
Followers of Armora are mostly farmers, although those who have been stricken blind pray to him as well, in hopes to shed light on their darkened world. No matter who they are, they tend to dress in yellowed grass (if they are clothed at all) and usually tattoo themselves with flames upon coming of age. It is a very painful process, but it is considered a tribute to the pain the god endures every day of its life. Through this experience, the follower is offering their life to Armora, sharing his pain, in hopes for a life of plentiful harvests and light. (Boon: +1 resistance to fire)
“Jorah the Fisherman/Morah the Hunter”
The father and son gods of fishermen, hunters, and scavengers of food and treasure, Jorah is usually shown as an old man with a long white beard sitting in a small skiff with a fishing pole cast overboard, his son a young verile man with a bow and arrow stalking game in the wood.
Morah is also a popular diety for archers for obvious reasons, though not riflemen. Typically some portion of game is offered to the god after a successful hunt by burning it to ash in a pyre just outside the woods.
Elders also pray to Jorah for continued wisdom and guidance. For Jorah is old and wise upon his years, and has seen many different struggles of all the worlds people while afloat on his skiff.
Traditionally, followers of Jorah tend to name their fishing vessels in a fashion tributing their god, usually in a possessive fashion such as “Jorah’s Lady,” or “Jorah’s Blessing.” Followers of Morah on the other hand name their favored bow after the god himself for luck in the hunt. (Boon: +2 Survival)
“The Princess of Waves”
The religion of pirates and sailors is seen as an ancient superstition by most, a relic of an older time. Not even those who worship her could tell you much about the religion. She is the luck and guidance those of the sea pray to for save travel, whose sorrow they fear the most. When she is happy, the ocean is calm, and the wind is kind. When she is sorrowful, the sea becomes a terrifying tempest that few escape. She does not get angry, for she is said to be the most kind and gentle creature the world has ever known.
It is said that everything in the world belongs to her, for the ocean is hers, and everything has spawned from the ocean. Pirating is usually the result of deeply devote sailors, capturing fishing or treasure vessels and dumping most of their cargo overboard…returning it to the rightful owner.
Some time ago, no one knows when, temples were constructed in her honor, one for each point of the compass, and each one half submerged in the sea where she lives for eternity. (Boon: +2 Navagation/Pilot)
“Lord of Dark Depths”
The Lord of Dark Depths is death in all religions. He is almost always portrayed as skeletal sailor, tangled in lines and anchor chains. His beard is covered with sea weed, and barnacles scatter themselves amongst his bones.
When a person dies, their body is cast into the ocean to be claimed by the lord, who then takes them to the deepest part of the ocean to consume them…soul and all.
Sometimes, he allows the souls in his possession to return to the surface, giving them a ghostly vessel to man. These ghost ships wander across the ocean, often tempting scavengers as derelicts, disappearing once onboard and sending them to their watery deaths.